Greedy Interval Scheduling in C#

Algorithms: Greedy Algorithms November 15, 2026 csharp

Earliest-finish-time scheduling selects a maximum-size collection of non-overlapping intervals..

csharp
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using System;
// Greedy Interval Scheduling in C#
//
// PURPOSE
// Earliest-finish-time scheduling selects a maximum-size collection of non-overlapping
// intervals.
//
// METHOD
// Process intervals sorted by finish time. Accept the next interval whenever its start is at
// least the finish of the last accepted interval.
//
// COMPLEXITY
// O(n) scan time and O(1) auxiliary space once sorted; sorting unsorted intervals first
// costs O(n log n).
//
// CONTRACT
// start and finish arrays have n entries; finish is nondecreasing and start[i]<finish[i].
// Half-open intervals allow touching endpoints. Returns selected count.
// Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex
// counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers.
// Sorted order, correct tree topology, and caller-owned data-structure invariants are
// preconditions; checking them on every query would change query complexity.
// Scalar and shape checks are included. Value-range checks are included where needed to
// prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000
// workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python
// uses arbitrary precision. Native allocation failures propagate. In-place outputs may be
// partly updated after arithmetic failure. These are single-threaded, in-memory
// implementations.
//
// LANGUAGE DETAILS
// C# / .NET 10: ReadOnlySpan<int> inputs, Span<int> outputs, primitive workspace arrays,
// Array.BinarySearch for LIS, and checked integer arithmetic. Invalid arguments and overflow
// throw exceptions.
//
// EXAMPLE
// Expected return: 4.
// Run: Use Program.cs in a net10.0 console project; dotnet run.
// Tests for this exact source artifact run before publication. The accompanying source
// archive includes unit cases, runtime results, and source hashes.

class Program {
    static void alg_require(bool valid) { if (!valid) throw new ArgumentException("invalid algorithm input"); }
    static int alg_size(int n) { alg_require(n>=0 && n<=4000000); return n; }

    static int interval_schedule(ReadOnlySpan<int> start, ReadOnlySpan<int> finish) {
        checked {
            int n = start.Length;
            alg_require(((n >= 0) && (n <= 1000000)));
            alg_require((start.Length == n));
            alg_require((finish.Length == n));
            int count = 0;
            int end = 0;
            int i = 0;
            while ((i < n)) {
                if (((count == 0) || (start[i] >= end))) {
                    count = (count + 1);
                    end = finish[i];
                }
                i = (i + 1);
            }
            return count;
        }
    }

    static void Main() {
        int[] start = new int[] {1, 3, 0, 5, 8, 5};
        int[] finish = new int[] {2, 4, 6, 7, 9, 9};
        int result = interval_schedule(start, finish);
        Console.WriteLine(result);
    }
}