Merge sort combines sorted runs into larger runs.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | #include <stdio.h> #include <vector> #include <algorithm> #include <stdexcept> #include <cstdint> #include <limits> // Merge Sort in C++ // // PURPOSE // Merge sort combines sorted runs into larger runs. The bottom-up form avoids recursion and // guarantees predictable worst-case performance. // // METHOD // Merge adjacent runs of width one into a temporary buffer, copy back, then double the // width. Each pass leaves runs of twice the previous width sorted. // // COMPLEXITY // O(n log n) time and O(n) auxiliary space. Stable because ties are taken from the left run. // // CONTRACT // Sorts n elements ascending in place; returns 0. Empty input is valid. Uses a temporary // buffer. // Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex // counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers. // Sorted order, correct tree topology, and caller-owned data-structure invariants are // preconditions; checking them on every query would change query complexity. // Scalar and shape checks are included. Value-range checks are included where needed to // prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000 // workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python // uses arbitrary precision. Native allocation failures propagate. In-place outputs may be // partly updated after arithmetic failure. These are single-threaded, in-memory // implementations. // // LANGUAGE DETAILS // C++17: const vector references for inputs, mutable references for outputs, RAII workspace, // standard lower_bound for LIS. Invalid inputs throw invalid_argument; overflow throws // overflow_error; allocation failure propagates bad_alloc. // // EXAMPLE // Expected return: 0. // Expected a after call: [1, 1, 3, 5]. // Run: g++ -std=c++17 -O2 example.cpp -o example && ./example // Tests for this exact source artifact run before publication. The accompanying source // archive includes unit cases, runtime results, and source hashes. static int alg_min(int a, int b) { return a < b ? a : b; } static int alg_max(int a, int b) { return a > b ? a : b; } static void alg_require(bool valid) { if (!valid) throw std::invalid_argument("invalid algorithm input"); } static int alg_checked(int64_t v) { if (v < INT32_MIN || v > INT32_MAX) throw std::overflow_error("32-bit result overflow"); return (int)v; } static int alg_add(int a,int b) { return alg_checked((int64_t)a+b); } static int alg_sub(int a,int b) { return alg_checked((int64_t)a-b); } static int alg_mul(int a,int b) { return alg_checked((int64_t)a*b); } static size_t alg_size(int n) { alg_require(n>=0 && n<=4000000); return (size_t)n; } int merge_sort(std::vector<int>& a) { alg_require(a.size() <= 1000000); int n = (int)a.size(); alg_require(((n >= 0) && (n <= 1000000))); alg_require(((int)a.size() == n)); std::vector<int> buf(alg_size(alg_add(n, 1)), 0); int width = 1; int left = 0; int mid = 0; int right = 0; int i = 0; int j = 0; int k = 0; while ((width < n)) { left = 0; while ((left < n)) { mid = alg_min(alg_add(left, width), n); right = alg_min(alg_add(left, alg_mul(2, width)), n); i = left; j = mid; k = left; while ((k < right)) { if (((i < mid) && ((j >= right) || (a[i] <= a[j])))) { buf[k] = a[i]; i = alg_add(i, 1); } else { buf[k] = a[j]; j = alg_add(j, 1); } k = alg_add(k, 1); } left = alg_add(left, alg_mul(2, width)); } i = 0; while ((i < n)) { a[i] = buf[i]; i = alg_add(i, 1); } width = alg_mul(width, 2); } return 0; } int main(void) { std::vector<int> a = {5, 1, 3, 1}; int result = merge_sort(a); printf("%d\n", result); for (int z = 0; z < 4; z++) printf("%d ", a[z]); printf("\n"); // Expected a: [1, 1, 3, 5] return 0; } |