Kruskal Minimum Spanning Tree in JavaScript

Algorithms: Graph Algorithms November 15, 2026 javascript

Kruskal adds edges in ascending weight order whenever they join different components..

javascript
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"use strict";
// Kruskal Minimum Spanning Tree in JavaScript
//
// PURPOSE
// Kruskal adds edges in ascending weight order whenever they join different components.
//
// METHOD
// Sort edge indices by weight using a stable bottom-up merge. Use union by size and path
// halving to accept edges joining different roots. Stop after n-1 accepted edges.
//
// COMPLEXITY
// O(E log E + V) time and O(V+E) auxiliary space.
//
// CONTRACT
// n>=1, parallel edge arrays have m entries and valid vertex IDs. Weights nonnegative; total
// fits signed 32-bit. Returns -1 for a disconnected graph.
// Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex
// counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers.
// Sorted order, correct tree topology, and caller-owned data-structure invariants are
// preconditions; checking them on every query would change query complexity.
// Scalar and shape checks are included. Value-range checks are included where needed to
// prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000
// workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python
// uses arbitrary precision. Native allocation failures propagate. In-place outputs may be
// partly updated after arithmetic failure. These are single-threaded, in-memory
// implementations.
//
// LANGUAGE DETAILS
// Node.js 18+: Int32Array inputs and workspaces provide compact integer storage. Automatic
// lengths and checked arithmetic reject values outside signed 32-bit. Invalid inputs or
// overflow throw RangeError.
//
// EXAMPLE
// Expected return: 6.
// Run: node example.js
// Tests for this exact source artifact run before publication. The accompanying source
// archive includes unit cases, runtime results, and source hashes.

function alg_require(valid) { if (!valid) throw new RangeError("invalid algorithm input"); }
function alg_checked(v) { if (!Number.isInteger(v) || v < -2147483648 || v > 2147483647) throw new RangeError("32-bit result overflow"); return v; }
function alg_add(a,b) { return alg_checked(a+b); }
function alg_sub(a,b) { return alg_checked(a-b); }
function alg_mul(a,b) { return alg_checked(a*b); }
function alg_size(n) { alg_require(Number.isInteger(n) && n>=0 && n<=4000000); return n; }

function kruskal(from_vertex, to_vertex, weight, n) {
    alg_require(from_vertex instanceof Int32Array);
    alg_require(to_vertex instanceof Int32Array);
    alg_require(weight instanceof Int32Array);
    alg_require(Number.isInteger(n) && n >= -2147483648 && n <= 2147483647);
    let m = from_vertex.length;
    alg_require(((n >= 0) && (n <= 1000000)));
    alg_require(((m >= 0) && (m <= 1000000)));
    alg_require((from_vertex.length == m));
    alg_require((to_vertex.length == m));
    alg_require((weight.length == m));
    alg_require((n >= 1));
    for (let alg_i = 0; alg_i < from_vertex.length; alg_i++) {
        let alg_value = from_vertex[alg_i];
        alg_require(((alg_value >= 0) && (alg_value < n)));
    }
    for (let alg_i = 0; alg_i < to_vertex.length; alg_i++) {
        let alg_value = to_vertex[alg_i];
        alg_require(((alg_value >= 0) && (alg_value < n)));
    }
    let order = new Int32Array(alg_size(alg_add(m, 1)));
    let buffer = new Int32Array(alg_size(alg_add(m, 1)));
    let parent = new Int32Array(alg_size(n));
    let size = new Int32Array(alg_size(n));
    let i = 0;
    let j = 0;
    let k = 0;
    let width = 1;
    let left = 0;
    let mid = 0;
    let right = 0;
    let edge = 0;
    let u = 0;
    let v = 0;
    let temp = 0;
    let accepted = 0;
    let total = 0;
    while ((i < m)) {
        order[i] = i;
        i = alg_add(i, 1);
    }
    while ((width < m)) {
        left = 0;
        while ((left < m)) {
            mid = Math.min(alg_add(left, width), m);
            right = Math.min(alg_add(left, alg_mul(2, width)), m);
            i = left;
            j = mid;
            k = left;
            while ((k < right)) {
                if (((i < mid) && ((j >= right) || (weight[order[i]] <= weight[order[j]])))) {
                    buffer[k] = order[i];
                    i = alg_add(i, 1);
                } else {
                    buffer[k] = order[j];
                    j = alg_add(j, 1);
                }
                k = alg_add(k, 1);
            }
            left = alg_add(left, alg_mul(2, width));
        }
        i = 0;
        while ((i < m)) {
            order[i] = buffer[i];
            i = alg_add(i, 1);
        }
        width = alg_mul(width, 2);
    }
    i = 0;
    while ((i < n)) {
        parent[i] = i;
        size[i] = 1;
        i = alg_add(i, 1);
    }
    while (((edge < m) && (accepted < alg_sub(n, 1)))) {
        u = from_vertex[order[edge]];
        v = to_vertex[order[edge]];
        while ((parent[u] != u)) {
            parent[u] = parent[parent[u]];
            u = parent[u];
        }
        while ((parent[v] != v)) {
            parent[v] = parent[parent[v]];
            v = parent[v];
        }
        if ((u != v)) {
            if ((size[u] < size[v])) {
                temp = u;
                u = v;
                v = temp;
            }
            parent[v] = u;
            size[u] = alg_add(size[u], size[v]);
            accepted = alg_add(accepted, 1);
            total = alg_add(total, weight[order[edge]]);
        }
        edge = alg_add(edge, 1);
    }
    if ((accepted != alg_sub(n, 1))) {
        return alg_sub(0, 1);
    }
    return total;
}

let from_vertex = new Int32Array([0, 1, 0]);
let to_vertex = new Int32Array([1, 2, 2]);
let weight = new Int32Array([4, 2, 10]);
let n = 3;
let result = kruskal(from_vertex, to_vertex, weight, n);
console.log(result);