Disjoint set union maintains connected components as a forest of parent links.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | #include <stdio.h> #include <vector> #include <algorithm> #include <stdexcept> #include <cstdint> #include <limits> // Disjoint Set Union in C++ // // PURPOSE // Disjoint set union maintains connected components as a forest of parent links. Union by // size and path compression keep repeated operations nearly constant in amortized time. // // METHOD // Start with each vertex as its own component. Find each edge endpoint root with path // halving. If roots differ, attach the smaller tree to the larger and decrease the component // count. // // COMPLEXITY // O(n + m alpha(n)) amortized time and O(n) auxiliary space, where alpha is the inverse // Ackermann function. // // CONTRACT // n >= 0; edge arrays u_edges and v_edges have m valid vertex indices each. Treats edges as // undirected. Returns component count; isolated vertices count separately. // Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex // counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers. // Sorted order, correct tree topology, and caller-owned data-structure invariants are // preconditions; checking them on every query would change query complexity. // Scalar and shape checks are included. Value-range checks are included where needed to // prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000 // workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python // uses arbitrary precision. Native allocation failures propagate. In-place outputs may be // partly updated after arithmetic failure. These are single-threaded, in-memory // implementations. // // LANGUAGE DETAILS // C++17: const vector references for inputs, mutable references for outputs, RAII workspace, // standard lower_bound for LIS. Invalid inputs throw invalid_argument; overflow throws // overflow_error; allocation failure propagates bad_alloc. // // EXAMPLE // Expected return: 2. // Run: g++ -std=c++17 -O2 example.cpp -o example && ./example // Tests for this exact source artifact run before publication. The accompanying source // archive includes unit cases, runtime results, and source hashes. static int alg_min(int a, int b) { return a < b ? a : b; } static int alg_max(int a, int b) { return a > b ? a : b; } static void alg_require(bool valid) { if (!valid) throw std::invalid_argument("invalid algorithm input"); } static int alg_checked(int64_t v) { if (v < INT32_MIN || v > INT32_MAX) throw std::overflow_error("32-bit result overflow"); return (int)v; } static int alg_add(int a,int b) { return alg_checked((int64_t)a+b); } static int alg_sub(int a,int b) { return alg_checked((int64_t)a-b); } static int alg_mul(int a,int b) { return alg_checked((int64_t)a*b); } static size_t alg_size(int n) { alg_require(n>=0 && n<=4000000); return (size_t)n; } int component_count(const std::vector<int>& u_edges, const std::vector<int>& v_edges, int n) { alg_require(u_edges.size() <= 1000000); alg_require(v_edges.size() <= 1000000); int m = (int)u_edges.size(); alg_require(((n >= 0) && (n <= 1000000))); alg_require(((m >= 0) && (m <= 1000000))); alg_require(((int)u_edges.size() == m)); alg_require(((int)v_edges.size() == m)); for (int alg_i = 0; alg_i < (int)u_edges.size(); alg_i++) { int alg_value = u_edges[alg_i]; alg_require(((alg_value >= 0) && (alg_value < n))); } for (int alg_i = 0; alg_i < (int)v_edges.size(); alg_i++) { int alg_value = v_edges[alg_i]; alg_require(((alg_value >= 0) && (alg_value < n))); } std::vector<int> parent(alg_size(alg_add(n, 1)), 0); std::vector<int> size(alg_size(alg_add(n, 1)), 0); int i = 0; int edge = 0; int u = 0; int v = 0; int temp = 0; int count = n; while ((i < n)) { parent[i] = i; size[i] = 1; i = alg_add(i, 1); } while ((edge < m)) { u = u_edges[edge]; v = v_edges[edge]; while ((parent[u] != u)) { parent[u] = parent[parent[u]]; u = parent[u]; } while ((parent[v] != v)) { parent[v] = parent[parent[v]]; v = parent[v]; } if ((u != v)) { if ((size[u] < size[v])) { temp = u; u = v; v = temp; } parent[v] = u; size[u] = alg_add(size[u], size[v]); count = alg_sub(count, 1); } edge = alg_add(edge, 1); } return count; } int main(void) { std::vector<int> u_edges = {0, 1, 3}; std::vector<int> v_edges = {1, 2, 4}; int n = 5; int result = component_count(u_edges, v_edges, n); printf("%d\n", result); return 0; } |