Dijkstra repeatedly settles the unsettled vertex with smallest tentative distance.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | from bisect import bisect_left # Dijkstra Shortest Path in Python # # PURPOSE # Dijkstra repeatedly settles the unsettled vertex with smallest tentative distance. # Nonnegative edge weights ensure that distance can never improve later. # # METHOD # Initialize source distance zero. Select the unused minimum-distance vertex by scanning, # stop if none is reachable, and relax all its outgoing edges. # # COMPLEXITY # O(n squared) time and O(n) auxiliary space for this dense-graph matrix version. A heap # plus adjacency lists gives a different bound. # # CONTRACT # Flattened n by n weight matrix; -1 means no edge, other weights >= 0. n >= 1. Every finite # path must be < 1,000,000,000; additions must fit. Returns -1 if unreachable. # Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex # counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers. # Sorted order, correct tree topology, and caller-owned data-structure invariants are # preconditions; checking them on every query would change query complexity. # Scalar and shape checks are included. Value-range checks are included where needed to # prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000 # workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python # uses arbitrary precision. Native allocation failures propagate. In-place outputs may be # partly updated after arithmetic failure. These are single-threaded, in-memory # implementations. # # LANGUAGE DETAILS # Python 3.9+: automatic lengths, native lists, arbitrary-precision arithmetic, and # bisect_left for LIS. Invalid scalar/shape inputs raise ValueError. Integer element types # and sorted/tree invariants remain caller preconditions. # # EXAMPLE # Expected return: 6. # Run: python example.py # Tests for this exact source artifact run before publication. The accompanying source # archive includes unit cases, runtime results, and source hashes. def alg_require(condition): if not condition: raise ValueError("invalid algorithm input; see contract") def alg_size(n): alg_require(0 <= n <= 4000000) return n def dijkstra(graph: list[int], n: int, source: int, target: int) -> int: alg_require(isinstance(graph, (list, tuple)) and len(graph) <= 1000000) alg_require(type(n) is int and -2147483648 <= n <= 2147483647) alg_require(type(source) is int and -2147483648 <= source <= 2147483647) alg_require(type(target) is int and -2147483648 <= target <= 2147483647) alg_require(n >= 0 and n <= 1000000) alg_require(len(graph) == n * n) alg_require(n >= 1 and source >= 0 and (source < n)) alg_require(target >= 0 and target < n) alg_require(n >= 1) for value in graph: alg_require(value >= -1 and value < 1000000000) distance: list[int] = [0] * alg_size(n) used: list[int] = [0] * alg_size(n) i: int = 0 v: int = 0 u: int = 0 best: int = 0 while i < n: distance[i] = 1000000000 i += 1 distance[source] = 0 i = 0 while i < n: u = -1 best = 1000000000 v = 0 while v < n: if used[v] == 0 and distance[v] < best: best = distance[v] u = v v += 1 if u == -1: break used[u] = 1 v = 0 while v < n: if graph[u * n + v] >= 0: distance[v] = min(distance[v], distance[u] + graph[u * n + v]) v += 1 i += 1 if distance[target] == 1000000000: return -1 return distance[target] graph = [0, 4, 10, -1, 0, 2, -1, -1, 0] n = 3 source = 0 target = 2 result = dijkstra(graph, n, source, target) print(result) |