Bellman-Ford permits negative edge weights and detects negative cycles reachable from the source.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | using System; // Bellman Ford Shortest Path in C# // // PURPOSE // Bellman-Ford permits negative edge weights and detects negative cycles reachable from the // source. Repeated edge relaxation finds progressively longer optimal paths. // // METHOD // Relax every edge up to n-1 times, stopping early if nothing changes. Perform one extra // pass to detect a reachable negative cycle. Guard unreachable endpoints before adding // weights. // // COMPLEXITY // O(VE) time and O(V) auxiliary space. // // CONTRACT // Edge arrays from_vertex, to_vertex, weight each have m entries; n >= 1. Finite distances // and all relaxed sums stay strictly between -1,000,000,000 and 1,000,000,000. Returns // distance, INF if unreachable, or -INF for any reachable negative cycle (even if it cannot // reach target). // Public APIs infer array lengths except in C, which accepts pointer/length pairs. Vertex // counts and matrix dimensions remain explicit. Arrays must contain signed 32-bit integers. // Sorted order, correct tree topology, and caller-owned data-structure invariants are // preconditions; checking them on every query would change query complexity. // Scalar and shape checks are included. Value-range checks are included where needed to // prevent invalid indexing or nontermination. Allocation sizes are capped at 4,000,000 // workspace entries. Arithmetic outside Python raises an error on 32-bit overflow; Python // uses arbitrary precision. Native allocation failures propagate. In-place outputs may be // partly updated after arithmetic failure. These are single-threaded, in-memory // implementations. // // LANGUAGE DETAILS // C# / .NET 10: ReadOnlySpan<int> inputs, Span<int> outputs, primitive workspace arrays, // Array.BinarySearch for LIS, and checked integer arithmetic. Invalid arguments and overflow // throw exceptions. // // EXAMPLE // Expected return: 2. // Run: Use Program.cs in a net10.0 console project; dotnet run. // Tests for this exact source artifact run before publication. The accompanying source // archive includes unit cases, runtime results, and source hashes. class Program { static void alg_require(bool valid) { if (!valid) throw new ArgumentException("invalid algorithm input"); } static int alg_size(int n) { alg_require(n>=0 && n<=4000000); return n; } static int bellman_ford(ReadOnlySpan<int> from_vertex, ReadOnlySpan<int> to_vertex, ReadOnlySpan<int> weight, int n, int source, int target) { checked { int m = from_vertex.Length; alg_require(((n >= 0) && (n <= 1000000))); alg_require(((m >= 0) && (m <= 1000000))); alg_require((from_vertex.Length == m)); alg_require((to_vertex.Length == m)); alg_require((weight.Length == m)); alg_require(((n >= 1) && (source >= 0) && (source < n))); alg_require(((target >= 0) && (target < n))); for (int alg_i = 0; alg_i < from_vertex.Length; alg_i++) { int alg_value = from_vertex[alg_i]; alg_require(((alg_value >= 0) && (alg_value < n))); } for (int alg_i = 0; alg_i < to_vertex.Length; alg_i++) { int alg_value = to_vertex[alg_i]; alg_require(((alg_value >= 0) && (alg_value < n))); } int[] distance = new int[alg_size(n)]; int i = 0; int edge = 0; int iteration = 0; int changed = 0; int u = 0; int v = 0; while ((i < n)) { distance[i] = 1000000000; i = (i + 1); } distance[source] = 0; while ((iteration < (n - 1))) { changed = 0; edge = 0; while ((edge < m)) { u = from_vertex[edge]; v = to_vertex[edge]; if (((distance[u] != 1000000000) && ((distance[u] + weight[edge]) < distance[v]))) { distance[v] = (distance[u] + weight[edge]); changed = 1; } edge = (edge + 1); } if ((changed == 0)) { break; } iteration = (iteration + 1); } edge = 0; while ((edge < m)) { u = from_vertex[edge]; v = to_vertex[edge]; if (((distance[u] != 1000000000) && ((distance[u] + weight[edge]) < distance[v]))) { return (-1000000000); } edge = (edge + 1); } return distance[target]; } } static void Main() { int[] from_vertex = new int[] {0, 1, 0}; int[] to_vertex = new int[] {1, 2, 2}; int[] weight = new int[] {4, -2, 9}; int n = 3; int source = 0; int target = 2; int result = bellman_ford(from_vertex, to_vertex, weight, n, source, target); Console.WriteLine(result); } } |